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2025 09 08 DDM Session #1

Updated: Sep 8

Meeting summary


Quick recap

The meeting began with introductions. Brian outlined the structure and schedule changes for the computing modules, including the transition to online learning through Zoom and the use of various digital tools for class activities. The session concluded with details about the DDM module's objectives and content, emphasizing the importance of design skills combined with digital tools for effective communication of architectural ideas.


Next steps

  • Students: Attend the next DDM class on Monday as per the new schedule.

  • Students: Provide feedback on whether the Monday schedule works for them.

  • Students: Prepare for project-based assessments throughout the semester.

  • Brian: Guide students through their computing journey across the six computing modules.

  • All students: Update their Zoom profile pictures with a real photo of themselves.

  • All students: Download and install Rust Desk for potential remote technical assistance.

  • All students: Familiarize themselves with the class website for assignment submissions.

  • All students: Create/use Google accounts for submitting assignments via Google Forms.

Summary

Meeting Confirmation and Greetings

The meeting began with a series of confirmations of a screen share, followed by a brief exchange between Brian and Zaheer. Brian greeted everyone, confirmed audio connectivity, and asked if they could hear him. Zaheer responded positively, and Brian inquired about Zaheer's well-being, to which Zaheer replied that he was doing well.


Computing Course Overview and Updates

Brian introduced himself as the Computing Lead at CSC and explained his role in planning and coordinating computer-related modules. He emphasized the importance of the second year of the computing course, noting that students who make it to this stage are "survivors" who have overcome challenges. Brian discussed the schedule changes, explaining that DDM would now be held on Mondays instead of Wednesdays, and introduced the computing team, including Mr. Shawn who students would meet in the next semester. He concluded by showing a presentation slide that symbolized the beginning of their computing journey.


Computing Modules Semester Structure

Brian outlined the computing modules structure for the semester, explaining that students will progress through six stages, starting with DDM (Digital Design Media) in stage one, which introduces computer architecture and design, to advanced computing and visualization in stage six. He emphasized that while the modules become more exciting and complex, they do not get harder, and projects replace exams. Brian also mentioned that a recent timetable discrepancy was resolved after students met with Mr. Jameson.


Online Computing Module Introduction

Brian introduced the online format of the computing modules, explaining that most classes will be conducted online via Zoom and student work will be submitted through a student submission portal using Google forms. He emphasized the importance of having a profile picture for identification during online interactions and mentioned that a camera is not mandatory but recommended. Brian also mentioned that the class will be transitioning to using Utech email accounts, and he encouraged students to familiarize themselves with the online submission process.


Class Participation and Technical Support

Brian explained the difference between attendance and class participation, emphasizing that participation requires active engagement in class activities. He introduced the use of Rust Desk for remote computer support and provided alternative options for technical assistance, including the computer lab and a technician named Neville Campbell. Brian also mentioned that class recordings and summaries would be available for students who miss class.


Computing Module and Setup Overview

Brian introduced the computing module and explained the use of digital tools, including a whiteboard called Mural for interactive activities. He emphasized the importance of having two screens and a headset for optimal setup during classes, whether at home or in the studio. Brian also discussed the structure of the semester, highlighting a timeline on the class website that will be updated with deadlines and any schedule changes, and he encouraged students to check the timeline for updates.


Computing Module Overview and Timeline

Brian explained the structure and timeline of the computing module, emphasizing that most activities are conducted in class rather than as homework. He demonstrated how to access and interpret the grade sheet, which details the criteria for each assessment, and highlighted the importance of registering for the class site to access grades and participate in activities. Brian also discussed the projected timeline, which serves as a guide for completing exercises and projects, and encouraged students to stay on track to meet deadlines.


Class Structure and Software Requirements

Brian explained the class structure, which includes a 2-hour morning session for lectures and a 2-hour afternoon working session where students will use software like Photoshop, Illustrator, and InDesign. He clarified that students need to bring their devices and software to the working session next week, and provided contact information for Neville Campbell, the technician, to assist with software access. Brian emphasized the importance of staying on schedule to complete the final project and reminded students to finalize their team names for the program.


Digital Design Media Overview

Brian explained digital design media as encompassing various forms of digital representation, including 2D and 3D graphics, technical drawings, and presentations. He emphasized the importance of combining design skills with digital tools to effectively communicate architectural ideas. Brian shared examples of his own work and outlined the course content, which will cover software like Photoshop, Illustrator, and SketchUp. He stressed that while he will teach technical skills, students' ability to create cohesive and impactful designs will depend on their own creativity and design knowledge.


DDM Module Overview and Schedule

Brian introduced the structure and objectives of the DDM module, explaining that it will cover digital design tools, including 2D and 3D software, with exercises in Photoshop, Illustrator, InDesign, and Sketch. He emphasized that the module is designed to be media-oriented, with a mix of live instruction and pre-recorded videos, and outlined the class participation and portfolio assessment components. Brian clarified that the next session will focus on computing tools and hardware, and he corrected the meeting time to 6 to 8 PM, noting that no work will be done during this session.



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