top of page

AC1 Lecture 2 Sept 9, 2026

Sep 11
5 min read

Advanced Computing — Week 2

Advanced Visualisation Techniques & the Digital Toolkit


1. Introduction to the Session

  • Introduction to Week 2 of Advanced Computing

  • Focus of the session: advanced visualisation techniques and digital toolkits

  • Overview of how the lecture connects directly to Assignment 1

  • Reminder for students to register for the Advanced Computing class on the CSA website

  • Importance of keeping contact and enrolment information up to date


2. Introducing Assignment 1

  • Overview of the assignment and its objectives

  • Introduction to the concept of developing an advanced visualisation process

  • Using a supplied 3D model as the starting point

  • Creating visual outcomes based on specific communication objectives

  • Understanding that the assignment is about both:

    • The final visual result

    • The process used to produce it


3. Understanding Communication Objectives

  • What is a communication objective?

  • Selecting four different objectives for the assignment

  • Thinking about what each image needs to communicate

  • Choosing visual techniques that support the intended message

  • Understanding that a visually attractive image is not necessarily an effective architectural communication


4. The Mimic Component

  • Introduction to the Mimic component of the assignment

  • Selecting existing architectural images as visual references

  • Studying the graphic techniques used in those references

  • Reproducing the visual language using the supplied 3D model

  • Focusing on graphic communication rather than modelling from scratch

  • Reviewing examples of previous student submissions


5. The Digital Toolkit

Students are introduced to the idea of developing their own digital toolkit rather than relying on a single application.

Potential tools discussed include:

  • Revit

  • SketchUp

  • Twinmotion

  • Photoshop

  • Illustrator

  • Other Adobe applications

The session also introduces the distinction between:

  • Raster-based workflows

  • Vector-based workflows

The emphasis is on understanding what each tool is good at and combining them effectively to achieve the desired visual result.


6. Building a Visualisation Workflow

  • Why the workflow is an important part of the assignment

  • Developing a process that moves from the supplied model to the final graphic

  • Identifying which software is used at each stage

  • Understanding how different tools can be combined

  • Developing an individual workflow rather than simply reproducing the instructor's process


7. Introduction to Swim Lane Diagrams

  • What is a swim lane diagram?

  • Using swim lanes to communicate a digital design process

  • Breaking a complex workflow into clear stages

  • Identifying:

    • Actions

    • Software

    • Inputs

    • Outputs

    • Transitions between tools


8. Why Document the Process?

  • The assignment is not simply about producing four finished images

  • Students must demonstrate how they arrived at each result

  • Documenting the process makes the workflow understandable and repeatable

  • The diagram should describe the actual design process rather than simply listing the software used


9. Understanding Complexity Through Everyday Examples

Demonstration of how apparently simple activities can contain surprisingly complex workflows.

Examples include:

  • Creating a laser-cut architectural screen

  • Ordering a pizza

These examples demonstrate how a process can be broken down into individual stages and decisions, providing a simple introduction to the logic behind swim lane diagrams.


10. Assignment Submission Requirements

Students are expected to produce a coordinated set of outputs:

Miro Board

Containing:

  • Swim lane diagrams

  • Communication objectives

  • Mimic references

  • Documentation of the visualisation process

Four Mimic Outputs

  • Four standalone PDF images

  • Each corresponding to one of the selected communication objectives

Final Board Image

  • JPEG export of the completed Miro board

The submission should demonstrate both the visual outcomes and the process behind them.


11. Preparing for the Practical Session

  • Download the supplied 3D model from Miro

  • Select four communication objectives

  • Begin developing the digital toolkit required for each objective

  • Consider which software is appropriate for each stage

  • Begin constructing swim lane diagrams

  • Use the practical session to start developing the assignment

Students can work from the provided Revit and SketchUp files and select an appropriate floor level from the supplied multi-storey building.


12. Revit Visualisation Demonstration

The lecture moves into a practical demonstration of how a supplied Revit model can be transformed to reproduce a particular graphic style.

The demonstration covers:

  • Modifying floor materials

  • Creating gradient floor finishes

  • Changing wall appearances

  • Adjusting line styles

  • Changing line colours

  • Controlling the graphical appearance of model elements

  • Using Revit's visibility and graphics controls

  • Applying view filters

  • Modifying materials


13. Working with Revit Graphics

  • Understanding the difference between the model and its graphical representation

  • Using Revit's graphical overrides to transform the appearance of an existing model

  • Controlling how elements are represented without necessarily changing the underlying geometry

  • Combining materials, linework and view settings to achieve a particular presentation style


14. Replicating Graphics Rather Than Rebuilding the Model

A key principle demonstrated during the tutorial is that students are not being asked to remodel the building.

Instead, the task is to:

  • Start with the supplied geometry

  • Analyse the reference image

  • Identify the graphical techniques being used

  • Manipulate the Revit representation

  • Combine Revit with other digital tools where necessary

  • Reproduce the desired communication style

This reinforces the central idea of the Mimic exercise: understand the visual process behind the image, not simply the image itself.


15. Learning from Previous Student Work

  • Review of successful and unsuccessful examples

  • Identifying what makes a submission effective

  • Comparing different approaches to visualisation

  • Discussing the relationship between technique and communication objective

  • Learning from common weaknesses in previous submissions


16. Key Takeaways

By the end of the session, students should understand:

  • The overall requirements of Assignment 1

  • What a communication objective is

  • How the Mimic exercise relates to architectural visualisation

  • Why they need to develop a personal digital toolkit

  • The differences between raster and vector workflows

  • How to document a process using a swim lane diagram

  • How Revit graphics can be manipulated without remodelling the building

  • How different software applications can be combined within a single workflow

  • What is required for the final submission


17. Practical Exercise

The practical session provides an opportunity to begin applying the lecture content.

Students should:

  1. Download the supplied model.

  2. Select four communication objectives.

  3. Identify appropriate visual references.

  4. Determine the digital tools required for each outcome.

  5. Begin developing their swim lane diagrams.

  6. Experiment with the supplied Revit/SketchUp models.

  7. Start reproducing the selected visual styles.

  8. Document the process as they work.


18. Before the Next Session

Students should ensure that they have:

  • Registered for the class on the CSA website

  • Downloaded the supplied model

  • Selected their four communication objectives

  • Established an initial digital toolkit

  • Begun their four visualisation workflows

  • Started documenting those workflows using swim lane diagrams

  • Begun developing their Mimic outputs

  • Submitted the assignment using the designated submission link when complete


The key takeaway from the session:The assignment is not simply about making four attractive architectural images. It is about understanding how digital tools can be combined to communicate architectural information effectively, and being able to clearly explain and document the process used to achieve each result.

bottom of page