top of page

2026-03-22 AC2 - Cinematic Camera Movements - Assignment 3




Quick recap

In this computing class session, Professor Brian taught students about cinematic camera movements in cinematography, specifically focusing on techniques like push-in, pull-out, parallax, and rise-up shots. He demonstrated how these movements can enhance architectural visualization and discussed the importance of combining technical camera work with composition rules like rule of thirds and symmetry. The class then received instructions for their third assignment, which requires capturing 5-10 second video clips using physical cameras to demonstrate seven different cinematic camera movements, with footage due Wednesday. Professor Brian also announced an upcoming VR field trip scheduled for Saturday at 10 AM, where students will participate in three different VR activities including 3D model presentation, collaborative SketchUp work, and VR-based modeling, with the event taking place in the studio requiring two available desks and adequate space for setup.


Next steps

  • All students: Capture 5 to 10 second video clips of architectural subjects using 7 specified cinematic camera movements (push in, pull out, parallax, rise up, etc.) by Sunday

  • All students: Edit and stabilize video clips using DaVinci or Premiere Pro, label each shot with its camera movement type, and submit by Wednesday March 25th

  • All students: Install rendering/animation software (Twinmotion, Lumion, D5, etc.) for next week's class

  • All students: Arrive at studio at 10 AM next Saturday for VR field trip

  • Students (volunteers): Assist with 5-10 minute demonstrations at Festival of the Arts event on April 16th

  • Students: Set up studio with 2 desks and 8x8 space behind each desk before 10 AM next Saturday

  • Students (optional): Bring SketchUp model files to explore in VR during Saturday's field trip

  • Students unable to attend Saturday VR session: Participate in alternative VR session at Festival of the Arts on April 16th


Summary


Architecture Course Workflow Updates

Brian discussed the need to incorporate best practices for working in an architecture school environment into the computing course, particularly regarding workflows for interim and final presentations. He noted that approximately 70% of the class had submitted their infographic assignment, and he planned to review the submissions in a future class session. The discussion then moved to the current cinematography module, with Brian mentioning that the class was in week 9 and about to complete the physical camera section before moving on to the virtual camera. He provided feedback on the rule of thirds technique, emphasizing that while it's a useful principle, students shouldn't feel compelled to strictly adhere to it in their images.


Photography Composition Principles Discussion

Brian discussed the principles of composition in photography, emphasizing that not every rule needs to be applied in every image. He explained concepts like symmetry, framing, and leading lines, and demonstrated how these can be used intentionally to support the main subject of an image. The group watched a video presentation about a veranda in Jamaica, which Brian used as an example of effective cinematic camera movement in architectural visualization. Brian noted that while the video effectively captured the concept of a veranda, the cinematic elements could be further enhanced in future presentations.


Cinematic Techniques in Architectural Photography

Brian discussed applying cinematic techniques to architectural photography and video, focusing on basic camera movements like push in and pull out shots. He explained how these movements can make footage more engaging and cinematic, using examples from a previous project where he captured footage of a renovated residence for Airbnb promotion. Brian emphasized that understanding these fundamental cinematic techniques can enhance both architectural presentations and promotional content, without requiring extensive film school training.


Parallax in Architectural Cinematography

Brian discussed the concept of parallax in cinematography and its application in architectural photography. He explained how adding foreground elements, such as people or objects, can create a story and anchor the scene while highlighting the surroundings. Brian emphasized the use of "entourage" in architecture to ground projects in reality and convey scale, which can be translated into moving images to evoke emotional reactions from viewers.


Parallax Cinematography Techniques Discussion

Brian discussed cinematography techniques, focusing on parallax shots and their applications in both physical and virtual environments. He explained how parallax shots work by keeping something anchored while revealing new elements in the scene, emphasizing the importance of mastering these techniques for creating engaging visual content beyond technical requirements. Brian also introduced other shot types including rise up and reveal shots, encouraging students to explore these techniques in both physical photography and digital animation.


Cinematic Architecture Video Techniques

Brian discussed the importance of combining rules of composition with cinematic camera movements to create visually appealing and emotionally engaging architectural content. He explained that while capturing moving images, such as in video clips, these compositional rules should still be applied to achieve a cinematic effect. Brian then introduced Assignment 3, which involves capturing 5-10 second video clips of architecture using a physical camera, focusing on specific cinematic camera movements like the establisher shot. The assignment aims to help students adapt filming and photography techniques to effectively visualize architecture.


Cinematic Techniques for Property Videos

Brian led a discussion on various cinematic camera movements and techniques for property tour videos, including room establishers, parallax shots, and the pro finish. He emphasized the importance of understanding both the technique and the technology involved, noting that the quality of footage can vary based on the device used. Brian assigned a practical assignment for the class to capture specific video shots the next day, with the footage due on Wednesday, and he stressed that the assignment should be completed using basic equipment rather than complex setups.


Video Stabilization Techniques Demonstration

Brian demonstrated different video stabilization techniques using various phone models and explained how sensor size affects video quality. He showed examples of smooth and unstable footage captured with different devices, emphasizing that software stabilization in programs like DaVinci can help improve video quality regardless of phone capabilities. Brian instructed the team to capture specific architectural shots over the weekend, including push-in, pull-out, and parallax views, using medium focal length settings for better stability. He also mentioned that on Monday, he would demonstrate how to stabilize and edit the captured footage in video editing software.


Video Cinematography Techniques Instruction

Brian instructed the class on video cinematography techniques, emphasizing the importance of capturing seven distinct shots rather than long continuous footage. He demonstrated how to use DaVinci Resolve for video editing and stabilization, explaining that each clip should be 5-10 seconds long to effectively summarize the content. Brian showed the class how to apply basic stabilization effects in DaVinci Resolve and encouraged students to use more advanced editing software like Premiere Pro for their final projects, as these provide greater flexibility for movie-making.


VR Field Trip Planning Meeting

Brian demonstrated video stabilization techniques using both DaVinci Resolve and Premiere Pro, finding that Premiere Pro's warp stabilization produced better results. He announced an upcoming VR field trip scheduled for Saturday at 10 AM in the studio, where students will participate in three VR activities: presenting 3D architectural models, collaborating on SketchUp designs between computer and VR users, and creating objects in VR space. The VR field trip is mandatory for all students, who need to arrange two desks with 8x8 space behind each in the studio by Friday. Brian also mentioned that some students will be asked to volunteer at the Festival of the Arts event on April 16th to demonstrate VR capabilities and represent CSA.


AI can make mistakes. Review for accuracy.

bottom of page